The Grand Inquisition (Campaign)

A powerful group known as The Grand Inquisition has taken over the Goldlandian city of Renneral. With their might they had cast a shadow over Savera and begun to slaughter anyone caught practicing Arcane Magic. Few fighters against The Grand Inquisition remain. Fight alongside one of these factions, Aries' Rebellion, and take on the Grand Inquisition. Fight to end the oppression, and seek freedom for the land of Savera.

Campaign Concept
Magic is a core belief of the people of Nibiru. Magic exsists in many facets of the lives of the people who live there. While not everyone practices it, many do. There are four branches of magic: Holy, given to the people out of divine providence and intervention, Primal, given to the people from the elements that are the building blocks for the multiverse, Psionic, given to the people from their own connections to the multiverse, and Arcane, given to the people from the cosmic weave that holds everything together from the god of practical magic, Vishap. Some view this fourth section of magic as an abomination and a mistake. These people came together and formed, The Grand Inquisition.

Boons of Aries
After the failed assault of Aries' Rebellion on Renneral, Aries used the last of his strength to grant six survivors of the onslaught great boons in the form of holy tattoos on their arms. While these boons were great, they also prevented the six who were granted boons from fighting each other. If people possessing the boons did choose to fight each other, the party in the minority would be punished for every attack.

Boon of the Knight
To Thurr Bloodfeather, Aries granted toughened skin allowing him to better protect his allies. Mechanically this granted Thurr +1 AC bonus in the form of natural armor.

Boon of the Shadow
To G, Aries granted increased stealth and comfort in the shadows. G received a +2 bonus to all future stealth checks and a +1 bonus to hit enemies while undetected.

Boon of the Mage
To Zakkar, Aries granted increased spell prowess. Zakkar was able to cast an additional spell per day beyond his normal limitations, so long as the spell was of 5th level or less.

Boon of the Stallwart
To Vith, Aries granted an increased vitality and an ability to aid others more effectively. Mechanically Vith gained +2 HP per level and whenever he healed others he was able to add another 1d4 to the roll.

Boon of the Hunter
To Rolenna, Aries granted an ability to pin-point her enemies weaknesses. This gave Rolenna +2 to hit any of her favored enemies or enemies who were marked by her Hunter's Mark

Boon of the Fierce
To Shandri, Aries granted more power in her words and fists. This allowed Shandri to once per long rest max out the damage of one of her attacks.